For the past two years, NVIDIA has offered a driver-based spatial upscaler called NVIDIA Image Scaling and Sharpening, for all your games, that didn’t require game or SDK integrations to work. With the new November GeForce Game Ready Driver, we have improved the scaling and sharpening algorithm to now use a 6-tap filter with 4 directional scaling and adaptive sharpening filters to boost performance. And we have also added an in-game sharpness slider, accessible via GeForce Experience, so you can do real-time customizations to sharpness.
In contrast to NVIDIA DLSS, the algorithm is non-AI and non-temporal, using only information from the current low resolution image rendered by the game as an input. While the resulting image quality is best-in-class in comparison to scaling offered by monitors or other in-game scaling techniques, it lacks the temporal data and AI smarts of DLSS, which are required to deliver native resolution detail and robust frame-to-frame stability. By combining both NVIDIA DLSS and NVIDIA Image Scaling, the developer gets the best of both worlds: NVIDIA DLSS for the best image quality, and NVIDIA Image Scaling for cross-platform support. You can read how to enable the feature for any game down below.