もっと詳しく

When I think of the history of game consoles, I think of flight simulators.

Nintendo in particular has leveraged the “Pilotwings” name not once, not twice, but thrice to show off brand-new tech over various generations. I have long loved that approach. Pilotwings games err on the side of minimal challenge and maximum relaxation, arguably to let players calmly absorb the newest 3D-rendering tricks of each era.

I think about that strategy now because Microsoft Flight Simulator is launching on Xbox Series X/S this week. Since it’s roughly eight months out from those consoles’ launches, it doesn’t count as a “launch” game. But Microsoft Flight Simulator is honestly the first true “next-gen” first-party console game in Xbox’s latest era. Part of that next-gen quality is because this game, unlike other first-party fare, has no “backwards compatibility” path to the older Xbox One family.

Read 30 remaining paragraphs | Comments