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Sales and accolades


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===Sales and accolades===
===Sales and accolades===
During its opening week, all retail versions of the game sold just over 34,200 units, debuting in fifth place in the Japanese charts.<ref>{{cite web|url=https://dengekionline.com/articles/19808/|script-title=ja:【週間ソフト販売ランキング TOP50】PS4『ジージェネ クロスレイズ』が7.0万本(11月25日~12月1日)|language=ja|website=[[ASCII Media Works|Dengeki Online]]|date=December 5, 2019|access-date=February 17, 2020|archive-url=https://web.archive.org/web/20191206134145/https://dengekionline.com/articles/19808/|archive-date=December 6, 2019|url-status=live}}</ref> These low sales were blamed by Kamitani on the game’s blend of genres, difficult production, and releasing alongside other popular titles.<ref name=”DengInterviewSales”>{{cite web|url=https://dengekionline.com/articles/21708/|script-title=ja:【電撃PS】傑作誕生の秘密に迫る『十三機兵防衛圏』ヴァニラウェア&ベイシスケイプWインタビューを掲載!|language=ja|website=[[ASCII Media Works|Dengeki Online]]|date=December 26, 2019|access-date=February 17, 2020|archive-url=https://web.archive.org/web/20200103025624/https://dengekionline.com/articles/21708/|archive-date=January 3, 2020|url-status=live}}</ref> While initial sales were low, positive [[Word-of-mouth marketing|word of mouth]] from both players and other industry figures caused sales to increase, resulting in stock shortages.<ref name=”DengInterviewSales”/><ref>{{cite web|url=https://www.atlus.co.jp/news/12971/|script-title=ja:PS4『十三機兵防衛圏』 品薄のお詫びとお知らせ|language=ja|website=[[Atlus]]|date=January 14, 2020|access-date=February 17, 2020|archive-url=https://web.archive.org/web/20200215074655/https://www.atlus.co.jp/news/12971/|archive-date=February 15, 2020|url-status=live}}</ref> It remained in the top 30 best-selling titles into January, with total physical sales of nearly 59,500 units in Japan.<ref>{{cite web|url=https://www.gematsu.com/2020/01/famitsu-sales-1-20-20-1-26-20|title=Famitsu Sales: 1/20/20 – 1/26/20 [Update]|last=Romano|first=Sal|website=Gematsu|date=January 29, 2020|access-date=February 19, 2020|archive-url=https://web.archive.org/web/20200203194149/https://www.gematsu.com/2020/01/famitsu-sales-1-20-20-1-26-20|archive-date=February 3, 2020|url-status=live}}</ref> By this point, physical and digital sales had reached 100,000 units in Japan.<ref>{{cite web|url=https://www.gematsu.com/2020/01/13-sentinels-aegis-rim-shipments-and-digital-sales-top-100000|title=13 Sentinels: Aegis Rim shipments and digital sales top 100,000|last=Romano|first=Sal|website=Gematsu|date=January 28, 2020|access-date=February 17, 2020|archive-url=https://web.archive.org/web/20200128133217/https://www.gematsu.com/2020/01/13-sentinels-aegis-rim-shipments-and-digital-sales-top-100000|archive-date=January 28, 2020|url-status=live}}</ref> In their fiscal report, Atlus said that ”13 Sentinels: Aegis Rim” exceeded their sales expectations.<ref>{{cite web|url=https://www.atlus.co.jp/wp-content/uploads/2020/06/atlus_public_notice_FY7.pdf|script-title=ja:第7期(2020年3月期)決算公告|language=ja|website=[[Atlus]]|date=June 30, 2020|access-date=July 2, 2020|archive-url=https://web.archive.org/web/20200630212307/https://www.atlus.co.jp/wp-content/uploads/2020/06/atlus_public_notice_FY7.pdf|archive-date=June 30, 2020|url-status=live}}</ref> By January 2021, the game had sold over 300,000 copies worldwide.<ref>{{cite web|url=https://www.famitsu.com/news/202101/01212021.html?page=2|script-title=ja:ゲームメーカー44社の年賀状を一挙公開。年賀状と新年のお祝いメッセージをお届け【年始特別企画】(2/6)|language=ja|page=2|website=[[Famitsu]]|date=January 1, 2021|access-date=January 1, 2021|archive-url=https://web.archive.org/web/20210101125802/https://www.famitsu.com/news/202101/01212021.html?page=2|archive-date=January 1, 2021|url-status=live}}</ref> That number had jumped to 400,000 by mid-March.<ref>{{Cite web|last=Romano |first=Sal |date=2021-03-12 |title=13 Sentinels: Aegis Rim shipments and digital sales top 400,000 |website=Gematsu |url=https://www.gematsu.com/2021/03/13-sentinels-aegis-rim-shipments-and-digital-sales-top-400000 |access-date=2021-03-12}}</ref> By November 2021, two years after its Japanese release, the PS4 version had sold 500,000 copies worldwide.<ref name=”13Switch”/>
In Japan, during its opening week, all retail versions of the game sold just over 34,200 units, debuting in fifth place in the charts.<ref>{{cite web|url=https://dengekionline.com/articles/19808/|script-title=ja:【週間ソフト販売ランキング TOP50】PS4『ジージェネ クロスレイズ』が7.0万本(11月25日~12月1日)|language=ja|website=[[ASCII Media Works|Dengeki Online]]|date=December 5, 2019|access-date=February 17, 2020|archive-url=https://web.archive.org/web/20191206134145/https://dengekionline.com/articles/19808/|archive-date=December 6, 2019|url-status=live}}</ref> These low sales were blamed by Kamitani on the game’s blend of genres, difficult production, and releasing alongside other popular titles.<ref name=”DengInterviewSales”>{{cite web|url=https://dengekionline.com/articles/21708/|script-title=ja:【電撃PS】傑作誕生の秘密に迫る『十三機兵防衛圏』ヴァニラウェア&ベイシスケイプWインタビューを掲載!|language=ja|website=[[ASCII Media Works|Dengeki Online]]|date=December 26, 2019|access-date=February 17, 2020|archive-url=https://web.archive.org/web/20200103025624/https://dengekionline.com/articles/21708/|archive-date=January 3, 2020|url-status=live}}</ref> While initial sales were low, positive [[Word-of-mouth marketing|word of mouth]] from both players and other industry figures caused sales to increase, resulting in stock shortages.<ref name=”DengInterviewSales”/><ref>{{cite web|url=https://www.atlus.co.jp/news/12971/|script-title=ja:PS4『十三機兵防衛圏』 品薄のお詫びとお知らせ|language=ja|website=[[Atlus]]|date=January 14, 2020|access-date=February 17, 2020|archive-url=https://web.archive.org/web/20200215074655/https://www.atlus.co.jp/news/12971/|archive-date=February 15, 2020|url-status=live}}</ref> It remained in the top 30 best-selling titles into January, with total physical sales of nearly 59,500 units.<ref>{{cite web|url=https://www.gematsu.com/2020/01/famitsu-sales-1-20-20-1-26-20|title=Famitsu Sales: 1/20/20 – 1/26/20 [Update]|last=Romano|first=Sal|website=Gematsu|date=January 29, 2020|access-date=February 19, 2020|archive-url=https://web.archive.org/web/20200203194149/https://www.gematsu.com/2020/01/famitsu-sales-1-20-20-1-26-20|archive-date=February 3, 2020|url-status=live}}</ref> By this point, physical and digital sales had reached 100,000 units.<ref>{{cite web|url=https://www.gematsu.com/2020/01/13-sentinels-aegis-rim-shipments-and-digital-sales-top-100000|title=13 Sentinels: Aegis Rim shipments and digital sales top 100,000|last=Romano|first=Sal|website=Gematsu|date=January 28, 2020|access-date=February 17, 2020|archive-url=https://web.archive.org/web/20200128133217/https://www.gematsu.com/2020/01/13-sentinels-aegis-rim-shipments-and-digital-sales-top-100000|archive-date=January 28, 2020|url-status=live}}</ref> In their fiscal report, Atlus said that ”13 Sentinels: Aegis Rim” exceeded their sales expectations.<ref>{{cite web|url=https://www.atlus.co.jp/wp-content/uploads/2020/06/atlus_public_notice_FY7.pdf|script-title=ja:第7期(2020年3月期)決算公告|language=ja|website=[[Atlus]]|date=June 30, 2020|access-date=July 2, 2020|archive-url=https://web.archive.org/web/20200630212307/https://www.atlus.co.jp/wp-content/uploads/2020/06/atlus_public_notice_FY7.pdf|archive-date=June 30, 2020|url-status=live}}</ref> Following its worldwide release, the game had sold over 300,000 copies by January 2021.<ref>{{cite web|url=https://www.famitsu.com/news/202101/01212021.html?page=2|script-title=ja:ゲームメーカー44社の年賀状を一挙公開。年賀状と新年のお祝いメッセージをお届け【年始特別企画】(2/6)|language=ja|page=2|website=[[Famitsu]]|date=January 1, 2021|access-date=January 1, 2021|archive-url=https://web.archive.org/web/20210101125802/https://www.famitsu.com/news/202101/01212021.html?page=2|archive-date=January 1, 2021|url-status=live}}</ref> That number had jumped to 400,000 by mid-March.<ref>{{Cite web|last=Romano |first=Sal |date=2021-03-12 |title=13 Sentinels: Aegis Rim shipments and digital sales top 400,000 |website=Gematsu |url=https://www.gematsu.com/2021/03/13-sentinels-aegis-rim-shipments-and-digital-sales-top-400000 |access-date=2021-03-12}}</ref> By November 2021, two years after its Japanese release, the PS4 version had sold 500,000 copies worldwide.<ref name=”13Switch”/>
The game won the awards for “Best Scenario” and “Best Adventure Game” at the ”[[Famitsu]]”/”[[ASCII Media Works|Dengeki]]” Game Awards 2019, whereas its other nominations were for “Game of the Year”, “Best Graphics”, and “Best Rookie Game”.<ref>{{cite web|url=https://www.siliconera.com/here-are-the-winners-of-the-famitsu-dengeki-game-awards-2019/|title=Here Are the Winners of the Famitsu Dengeki Game Awards 2019|author=Sato|website=[[Siliconera]]|date=April 18, 2020|access-date=May 4, 2020}}</ref> It received a nomination in the “Media” category for the 51st annual [[Seiun Award]]s in 2020, the only video game nominee that year.<ref>{{cite web|url=http://www.sf-fan.gr.jp/awards/2020result.html|script-title=ja:2020年 第51回星雲賞|language=ja|website=[[Seiun Award]]|access-date=May 11, 2020|archive-url=https://web.archive.org/web/20200508064917/http://www.sf-fan.gr.jp/awards/2020result.html|archive-date=May 8, 2020|url-status=live}}</ref> The game was also nominated for “Best Narrative” at [[The Game Awards 2020]].<ref>{{cite web |last1=Winslow |first1=Jeremy |title=The 2020 Game Awards Nominees Have Been Announced |url=https://www.gamespot.com/articles/the-2020-game-awards-nominees-have-been-announced/1100-6484580/ |website=Gamespot |access-date=18 November 2020}}</ref> In ”IGN”{{‘}}s “Best of 2020″, ”13 Sentinels: Aegis Rim” was one of the nominees in their “Best Adventure/Puzzle” and “Best Video Game Art Design” categories.<ref>{{cite web|url=https://www.ign.com/articles/best-adventure-puzzle-games-2020|title=The Best Adventure / Puzzle Game of 2020|date=December 15, 2020|website=[[IGN]]|access-date=December 25, 2020}}</ref><ref>{{cite web|url=https://www.ign.com/articles/best-video-game-art-2020|title=The Best Video Game Art Design of 2020|date=December 15, 2020|website=[[IGN]]|access-date=December 25, 2020}}</ref>
The game won the awards for “Best Scenario” and “Best Adventure Game” at the ”[[Famitsu]]”/”[[ASCII Media Works|Dengeki]]” Game Awards 2019, whereas its other nominations were for “Game of the Year”, “Best Graphics”, and “Best Rookie Game”.<ref>{{cite web|url=https://www.siliconera.com/here-are-the-winners-of-the-famitsu-dengeki-game-awards-2019/|title=Here Are the Winners of the Famitsu Dengeki Game Awards 2019|author=Sato|website=[[Siliconera]]|date=April 18, 2020|access-date=May 4, 2020}}</ref> It received a nomination in the “Media” category for the 51st annual [[Seiun Award]]s in 2020, the only video game nominee that year.<ref>{{cite web|url=http://www.sf-fan.gr.jp/awards/2020result.html|script-title=ja:2020年 第51回星雲賞|language=ja|website=[[Seiun Award]]|access-date=May 11, 2020|archive-url=https://web.archive.org/web/20200508064917/http://www.sf-fan.gr.jp/awards/2020result.html|archive-date=May 8, 2020|url-status=live}}</ref> The game was also nominated for “Best Narrative” at [[The Game Awards 2020]].<ref>{{cite web |last1=Winslow |first1=Jeremy |title=The 2020 Game Awards Nominees Have Been Announced |url=https://www.gamespot.com/articles/the-2020-game-awards-nominees-have-been-announced/1100-6484580/ |website=Gamespot |access-date=18 November 2020}}</ref> In ”IGN”{{‘}}s “Best of 2020″, ”13 Sentinels: Aegis Rim” was one of the nominees in their “Best Adventure/Puzzle” and “Best Video Game Art Design” categories.<ref>{{cite web|url=https://www.ign.com/articles/best-adventure-puzzle-games-2020|title=The Best Adventure / Puzzle Game of 2020|date=December 15, 2020|website=[[IGN]]|access-date=December 25, 2020}}</ref><ref>{{cite web|url=https://www.ign.com/articles/best-video-game-art-2020|title=The Best Video Game Art Design of 2020|date=December 15, 2020|website=[[IGN]]|access-date=December 25, 2020}}</ref>